Dwarf

Racial Ability Adjustment: +1 CON, -1 CHA

Initial Language Choices: Common, Dwarf, Gnome, Goblin, Kobold, and Orc -
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! !Fighter !Paladin !Ranger !Thief !Bard !Cleric !Druid !Wizard
 * + Class Restrictions
 * Max Level
 * 15
 * 12
 * 10
 * colspan="9" | Multiclass of "Fighter/Cleric" or "Fighter/Thief" are allowed.
 * }
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 * 10
 * colspan="9" | Multiclass of "Fighter/Cleric" or "Fighter/Thief" are allowed.
 * }
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 * colspan="9" | Multiclass of "Fighter/Cleric" or "Fighter/Thief" are allowed.
 * }
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! scope="col"| Constitution Score ! scope="col"| Save vs Wands, Staves, Rods, Spells, and Poison -
 * + Saving Throw Bonus
 * 4-6
 * +1
 * 7-10
 * +2
 * 11-13
 * +3
 * 14-17
 * +4
 * 18-19
 * +5
 * }
 * +4
 * 18-19
 * +5
 * }
 * }

All non-class specific magic items used have a 20% chance of malfunction. If a cursed item malfunctions, it is recognized as cursed. Excludes weapons, shields, armor, gauntlets, and girdles. - +1 to attack Orcs, Half-Orcs, Goblins, and Hobgoblins. Larger monsters suffer -4 to attack a Dwarf. - Infravision up to 60 feet.


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! !Str !Dex !Con !Int !Wis !Cha !Per
 * + Ability Score Requirements
 * Ability Score
 * 8/18
 * 3/17
 * 11/18
 * 3/18
 * 3/18
 * 3/17
 * 3/18
 * }
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!Dwarf !Height !Weight ! colspan="3" |Lifespan
 * Males
 * 1d10 + 43 inches
 * 4d10 + 130 lbs
 * Females
 * 1d10 + 41 inches
 * 4d10 + 105 lbs
 * 1d10 + 41 inches
 * 4d10 + 105 lbs
 * colspan="2" |Middle Age
 * 125
 * colspan="2" |Old Age
 * 167
 * colspan="2" |Venerable
 * 250
 * colspan="2" | Maximum Age
 * 250+2d100
 * }
 * colspan="2" | Maximum Age
 * 250+2d100
 * }
 * }

Mining Detection Abilities
From 2e Players Handbook

Dwarves are miners of great skill. While underground, they can detect the following information when within 10 feet of the particular phenomenon (but they can determine their approximate depth below the surface at any time).
 * Detect grade or slope in passage: 1-5 on 1d6
 * Detect new tunnel/passage construction: 1-5 on 1d6
 * Detect sliding/shifting walls or rooms: 1-4 on 1d6
 * Detect stonework traps, pits, and deadfall: 1-3 on 1d6
 * Determine approximate depth underground: 1-3 on 1d6

Note that the dwarf must deliberately try to make these determinations; the information does not simply spring to mind unbidden.

- OGL