Racial Ability Adjustment: +1 CON, -1 CHA
Initial Language Choices: Common, Dwarf, Gnome, Goblin, Kobold, and Orc
Class Restrictions Fighter Paladin Ranger Thief Bard Cleric Druid Wizard Max Level 15 - - 12 - 10 - -Multiclass of "Fighter/Cleric" or "Fighter/Thief" are allowed. Saving Throw Bonus Constitution Score Save vs Wands, Staves, Rods, Spells, and Poison 4-6 +1 7-10 +2 11-13 +3 14-17 +4 18-19 +5
All non-class specific magic items used have a 20% chance of malfunction.
If a cursed item malfunctions, it is recognized as cursed.
Excludes weapons, shields, armor, gauntlets, and girdles.
+1 to attack Orcs, Half-Orcs, Goblins, and Hobgoblins.
Larger monsters suffer -4 to attack a Dwarf.
Infravision up to 60 feet.
Ability Score Requirements Str Dex Con Int Wis Cha Per Ability Score 8/18 3/17 11/18 3/18 3/18 3/17 3/18 Dwarf Height Weight Males 1d10 + 43 inches 4d10 + 130 lbs Females 1d10 + 41 inches 4d10 + 105 lbs Lifespan Middle Age 125 Old Age 167 Venerable 250 Maximum Age 250+2d100
Mining Detection Abilities
From 2e Players Handbook
Dwarves are miners of great skill. While underground, they can detect the following information when within 10 feet of the particular phenomenon (but they can determine their approximate depth below the surface at any time).
- Detect grade or slope in passage: 1-5 on 1d6
- Detect new tunnel/passage construction: 1-5 on 1d6
- Detect sliding/shifting walls or rooms: 1-4 on 1d6
- Detect stonework traps, pits, and deadfall: 1-3 on 1d6
- Determine approximate depth underground: 1-3 on 1d6
Note that the dwarf must deliberately try to make these determinations; the information does not simply spring to mind unbidden.