Advanced Dungeons & Dragons 2nd Edition Wiki

Racial Ability Adjustment: +1 CON, -1 CHA

Initial Language Choices: Common, Dwarf, Gnome, Goblin, Kobold, and Orc

Class Restrictions
Fighter Paladin Ranger Thief Bard Cleric Druid Wizard
Max Level 15 - - 12 - 10 - -
Multiclass of "Fighter/Cleric" or "Fighter/Thief" are allowed.

Saving Throw Bonus

Constitution Score Save vs Wands, Staves, Rods, Spells, and Poison
4-6 +1
7-10 +2
11-13 +3
14-17 +4
18-19 +5

All non-class specific magic items used have a 20% chance of malfunction.
If a cursed item malfunctions, it is recognized as cursed.
Excludes weapons, shields, armor, gauntlets, and girdles.

+1 to attack Orcs, Half-Orcs, Goblins, and Hobgoblins.
Larger monsters suffer -4 to attack a Dwarf.

Infravision up to 60 feet.

Ability Score Requirements
Str Dex Con Int Wis Cha Per
Ability Score 8/18 3/17 11/18 3/18 3/18 3/17 3/18
Dwarf Height Weight
Males 1d10 + 43 inches 4d10 + 130 lbs
Females 1d10 + 41 inches 4d10 + 105 lbs
Middle Age 125
Old Age 167
Venerable 250
Maximum Age 250+2d100

Mining Detection Abilities

From 2e Players Handbook

Dwarves are miners of great skill. While underground, they can detect the following information when within 10 feet of the particular phenomenon (but they can determine their approximate depth below the surface at any time).

  • Detect grade or slope in passage: 1-5 on 1d6 
  • Detect new tunnel/passage construction: 1-5 on 1d6 
  • Detect sliding/shifting walls or rooms: 1-4 on 1d6 
  • Detect stonework traps, pits, and deadfall: 1-3 on 1d6 
  • Determine approximate depth underground: 1-3 on 1d6 

Note that the dwarf must deliberately try to make these determinations; the information does not simply spring to mind unbidden.