Advanced Dungeons & Dragons 2nd Edition Wiki
Advertisement

Racial Ability Adjustment:

+1 INT, -1 WIS

Available Character Class:
Fighter, Thief, Cleric, Illusionist, Fighter/Thief, Illusionist/Thief


Initial Language Choices:
Common, Dwarf, Gnome, Halfling, Goblin, Kobold, and burrowing mammal - like Badger, Weasel, etc


Saving Throw Bonus

Constitution Score Save vs Wands, Staves, Rods, and Spells
4-6 +1
7-10 +2
11-13 +3
14-17 +4
18-19 +5

All non-class specific magic items used have a 20% chance of malfunction.
If a cursed item malfunctions, it is recognized as cursed.
Excludes weapons, armor, and shields.


+1 to attack Kobolds or Goblins.
Larger monsters suffer -4 to attack a Gnome.


Infravision up to 60 feet.


Detect grade or slope of passage within 10 feet:
1-5 ob 1D6


Detect unsafe walls, ceiling, or floors within 10 feet:
1-7 on 1D10


Detect approximate depth underground:
1-4 on 1D6


Determine approximate direction underground:
1-3 on 1D6



OGL