Racial Ability Adjustment:
+1 INT, -1 WIS
Available Character Class:
Fighter, Thief, Cleric, Illusionist, Fighter/Thief, Illusionist/Thief
Initial Language Choices:
Common, Dwarf, Gnome, Halfling, Goblin, Kobold, and burrowing mammal - like Badger, Weasel, etc
Constitution Score | Save vs Wands, Staves, Rods, and Spells |
---|---|
4-6 | +1 |
7-10 | +2 |
11-13 | +3 |
14-17 | +4 |
18-19 | +5 |
All non-class specific magic items used have a 20% chance of malfunction.
If a cursed item malfunctions, it is recognized as cursed.
Excludes weapons, armor, and shields.
+1 to attack Kobolds or Goblins.
Larger monsters suffer -4 to attack a Gnome.
Infravision up to 60 feet.
Detect grade or slope of passage within 10 feet:
1-5 ob 1D6
Detect unsafe walls, ceiling, or floors within 10 feet:
1-7 on 1D10
Detect approximate depth underground:
1-4 on 1D6
Determine approximate direction underground:
1-3 on 1D6
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