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Table 34: Proficiency Slots

Table 34: Proficiency Slots
Weapon
Proficiencies
Non-Weapon
Proficiencies
Group Inital #Levels Penalty Initial #Levels
Cleric 2 4 -3 4 3
Thief 2 4 -3 3 4
Fighter 4 3 -2 3 3
Wizard 1 6 -5 4 3

Table 35: Specialist Attacks Per Round

Table 35: Specialist Attacks Per Round
Fighter
Level
Melee
Weapon
Light
X-bow
Heavy
X-bow
Thrown
Dagger
Thrown
Dart
Other (Non-bow)
Missiles
1-6 3 attacks
in 2 rounds
1 attack
in 1 round
1 attack
in 2 rounds
3 attacks
in 1 round
4 attacks
in 1 round
3 attacks
in 2 rounds
7-12 2 attacks
in 1 round
3 attacks
in 2 rounds
1 attack
in 1 round
4 attacks
in 1 round
5 attacks
in 1 round
2 attacks
in 1 round
13+ 5 attacks
in 2 rounds
2 attacks
in 1 round
3 attacks
in 2 rounds
5 attacks
in 1 round
6 attacks
in 1 round
5 attacks
in 2 rounds

Table 36: Secondary Skills

Table 36: Secondary Skills
D100
Roll
Secondary Skill
01-02 Armorer (make, repair & evaluate armor and weapons)
03-04 Bowyer/Fletcher (make, repair, & evaluate bows and arrows)
05-10 Farmer (basic agriculture)
11-14 Fisher (swimming, nets, and small boat handling)
15-20 Forester (basic wood lore, lumbering)
21-23 Gambler (knowledge of gambling games)
24-27 Groom (animal handling)
28-32 Hunter (basic wood lore, butchering, basic tracking)
33-34 Jeweler (appraisal of gems and jewelry)
35-37 Leather worker (skinning, tanning)
38-39 Limner/Painter (map making, appraisal of art objects)
40-42 Mason (stone-cutting)
43-44 Miner (stone-cutting, assaying)
45-46 Navigator (astronomy, sailing, swimming, navigation)
47-49 Sailor (sailing, swimming)
50-51 Scribe (reading, writing, basic math)
52-53 Shipwright (sailing, carpentry)
54-56 Tailor/Weaver (weaving, sewing, embroidery)
57-59 Teamster/Freighter (animal handling, wagon-repair)
60-62 Trader/Barterer (appraisal of common goods)
63-66 Trapper/Furrier (basic wood lore, skinning)
67-68 Weaponsmith (make, repair, & evaluate weapons)
69-71 Woodworker/Carpenter (carpentry, carving)
72-85 No skill of measurable worth
86-00 Roll twice (reroll any result of 86-00)



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