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Tome of Magic
Spells First Level Spells Second Level Spells Third Level Spells Fourth Level Spells Fifth Level Spells Sixth Level Spells Seventh Level Spells Quest Spells Magic Items Wizard Spells by School Priest Spells by Sphere OGL -
Intelligence
Intelligence dictates which spells he can learn and the number of spells he can memorize at one time. Only those of the highest Intelligence can comprehend the mighty magic of 9th-level spells. This ability -
Specialist Wizards
A wizard who concentrates his effort in a single school of magic is called a specialist. There are specialists in each type of magic, although some are extremely rare. Not all specialists are well-suited -
Illusionist
The illusionist is an example of a specialist. The description of the illusionist given here can be used as a guide for creating wizards specializing in other magical schools. First, the school of illusion is -
PHB Ch14 Time and Movement
OGL Ch 14: Time and Movement[] Movement Jogging and Running (Optional Rule) Cross Country Movement, Jogging and Running (Optional Rule), Cross Country Movement, Swimming Holding Your Breath, Holding Your Breath, Climbing Calculating Success Climbing Rates -
PHB Ch7 Magic
OGL Wizard Spells Schools of Magic Learning Spells, Schools of Magic, Learning Spells, Illusions, Priest Spells, Casting Spells, Spell Components, Magical Research, Spell Descriptions -
The Schools of Magic
person goes to study. The word “school” identifies a magical discipline. A school is an approach to magic and spellcasting that emphasizes a particular sort of spell. Practitioners of a school of magic may set -
Strength
Strength (Str) measures a character's muscle, endurance, and stamina. This ability is the prime requisite of warriors because they must be physically powerful in order to wear armor and wield heavy weapons. A fighter -
Thief Skill Explanations
the roll was 00 (100), while a 13th-level character notices the attempt on a dice roll of 61 or more. In some cases, the attempt may succeed and be noticed at the same time. -
Druid
Historically, druids lived among the Germanic tribes of Western Europe and Britain during the days of the Roman Empire. They acted as advisors to chieftains and held great influence over the tribesmen. Central to their -
PHB Ch6 Armor
You are going to want your player character to buy armor, if he is allowed to use any. Armor is the easiest and cheapest way to improve your character's chance of surviving the more -
Bard
The bard is an optional character class that can be used if your DM allows. He makes his way in life by his charm, talent, and wit. A good bard should be glib of tongue -
Multi-Class and Dual-Class Characters
class combinations vary according to race. The character can use the abilities of both classes at any time, with only a few restrictions. Only demihumans can be multi-class characters. A dual-class character is -
DMG Ch8 Experience Tables
For example, the player characters manage to defeat three orcs, a rust monster, and a green slime. Each orc is worth 15 XP, since they are one Hit Die each and have no special abilities -
Ranger
The ranger is a hunter and woodsman who lives by not only his sword, but also his wits. Robin Hood, Orion, Jack the giant killer, and the huntresses of Diana are examples of rangers from -
Encumbrance
A natural desire is to have your character own one of everything. Thus equipped, your character could just reach into his pack and pull out any item he wants whenever he needs it. Sadly, there -
PHB Ch5 Proficiencies
everything, however. Characters can have a wide range of talents, from the potent (and intricate) arts of magic to the simple and mundane knowledge of how to build a good fire. The character's magical -
PHB Ch3 Player Character Classes
After choosing your character's race, you select his character class. A character class is like a profession or career. It is what your character has worked and trained at during his younger years. If -
Wizard
The wizard group encompasses all spellcasters working in the various fields of magic--both those who specialize in specific schools of magic and those who study a broad range of magical theories. Spending their lives -
PHB Ch2 Player Character Races
After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy -
PHB Ch9 The Attack Roll
At the heart of the combat system is the attack roll. This is the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful -
Paladin
The paladin is a noble and heroic warrior, the symbol of all that is right and true in the world. As such, he has high ideals that he must maintain at all times. Throughout legend -
Warrior Tables
*Player selects type.* Maximum spell ability -
Player's Handbook
Appendix 1: Spell Lists · Appendix 2: Notes on Spells · Appendix 3: Wizard Spells · Appendix 4: Priest Spells · Appendix 5: Wizard Spells by School · Appendix 6: Priest Spells by Sphere · Appendix 7: Spell Index OGL -
Rogue Tables
OGL
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